SUMMIT IMPOSSIBLE
SUMMIT IMPOSSIBLE
In this suspenseful animatic, a hiking excursion turns into a nightmare after a sudden, shocking encounter with a powerful beast.
Scroll to see process
Character Designs
Character Designs
Cady Camper over-prepares but still gets in over his head. His lanky frame is designed with long rectangles to help him appear clumsy and brittle.
Grumpy Guide is intense—helpful for building an impressive physique but not for his hairline. His role as an aggressive leader is reinforced by his triangular shape language.
Ranger Roy is driven by an altruistic sense of duty. His round, sturdy figure reflects his kind and dependable personality.
Barko, the brave and athletic trail dog, is designed with round shapes to complement Ranger Roy.
Creature Design
Creature Design
I wanted the creature to symbolize the tension between nature’s elegance and brutality. I thus avoided horns and spikes which, while intimidating, are rarely seen on living large predators. The final forest beast delivers a powerful presence in Summit Impossible.
Design Process
Design Process
I started with head silhouettes to explore different influences, such as from canines, bats, crocodilians, birds, sharks, and birds.
Body silhouettes helped clarify the design direction. Light and agile builds could be vicious but didn’t appear intimidating enough when next to the characters. Hefty builds inspired by bears were imposing but too lumbering. Tiger influence brought the athleticism needed for a creature that could race between trees as easily as it could plow through them.